Introducing our project: a free, web-based 2D top-down multiplayer action RPG with real-time gameplay. Drawing inspiration from classic titles such as World of Warcraft, Lineage, Diablo, Albion Online (and many others), our game features familiar PvP and PvE mechanics, progression system, trading, diverse skills, classes, and enemies.
What sets us apart is our commitment to a strong player-driven open economy and a fair economic model. Avoiding traditional pay-for-convenience mechanics, microtransactions, and in-game shops, our game embraces a single in-game currency model.
This currency will be represented by the on-chain [REDACTED] token, giving it real-world value. Players can trade items acquired during gameplay exclusively on the in-game Marketplace using [REDACTED] tokens, making it the cornerstone of our game's economy.
This is a form for RektSkulls supporters to gain access for the early testing of Calamity.
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Introducing our project: a free, web-based 2D top-down multiplayer action RPG with real-time gameplay. Drawing inspiration from classic titles such as World of Warcraft, Lineage, Diablo, Albion Online (and many others), our game features familiar PvP and PvE mechanics, progression system, trading, diverse skills, classes, and enemies.
What sets us apart is our commitment to a strong player-driven open economy and a fair economic model. Avoiding traditional pay-for-convenience mechanics, microtransactions, and in-game shops, our game embraces a single in-game currency model.
This currency will be represented by the on-chain [REDACTED] token, giving it real-world value. Players can trade items acquired during gameplay exclusively on the in-game Marketplace using [REDACTED] tokens, making it the cornerstone of our game's economy.
This is a form for RektSkulls supporters to gain access for the early testing of Calamity.
Here are some answers to commonly asked questions. Did we miss something? DM us on Twitter to ask anything else.